The lands are made up of cubes of ground and water placed randomly to form an image of 800x800 pixels. The cubes of ground and water are selected with random percentages to prevent players finding lands with the same ratio. It's currently possible to find land without water, but not land without ground. As for now there is only one aquatic resource, and the absence of land wold prevent construction of ground-based buildings.
Each land contains up to 3 resources in random quantities. These will define the rarity level of the land. There are 5 levels of land rarity:
Each new generation will be randomly generated in terms of resources and composition. This process will define, from generation to generation, the rarity of the resources and their base value.
This could affect the rarity of the previous generation's lands.
The amount of resources in each generation will be combinated to calculate the scarcity across all the generations. This will adjust rarities and values accordingly.
|x60 lands with wood
|x40 lands with limonite
|Limonite would be the rarest resource, with a 1.5x higher value than wood
|x50 lands with wood
|x50 lands with limonite
|Limonite would still be the rarest, with a 1.2x higher value than wood
|x30 lands with wood
|x70 lands with limonite
|Wood would become the rarest, with a 1.14x higher value than limonite
The lands and resources are created exclusively for Aphelium and are hand drawn by our graphic designer.