Land: Difference between revisions

From Aphelium
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===Examples===
===Examples===
<div class="grid grid-col-3">
<div class="grid grid-col-3">
<div>
====1st generation====
{| class="table"
{| class="table"
|+ 1st generation
|-
|-
| ''x60 lands with wood''
| ''x60 lands with wood''
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| <small>Limonite would be the rarest resource, with a 1.5x higher value than wood</small>
| <small>Limonite would be the rarest resource, with a 1.5x higher value than wood</small>
|}
|}
</div>
<div>
====2nd generation====
{| class="table"
{| class="table"
|+ 2nd generation
|-
|-
| ''x50 lands with wood''
| ''x50 lands with wood''
Line 37: Line 40:
| <small>Limonite would still be the rarest, with a 1.2x higher value than wood</small>
| <small>Limonite would still be the rarest, with a 1.2x higher value than wood</small>
|}
|}
</div>
<div>
====3rd generation====
{| class="table"
{| class="table"
|+ 3rd generation
|-
|-
| x30 lands with wood
| x30 lands with wood
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| <small>Wood would become the rarest, with a 1.14x higher value than limonite</small>
| <small>Wood would become the rarest, with a 1.14x higher value than limonite</small>
|}
|}
</div>
</div>
</div>


== Notes ==
== Notes ==
The lands and [[resources]] are created exclusively for Aphelium and are hand drawn by our graphic designer.
The lands and [[resources]] are created exclusively for Aphelium and are hand drawn by our graphic designer.

Revision as of 20:36, 22 May 2023

The lands are NFTs on the WAX blockchain and can be purchased on AtomicHub or NeftyBlocks.

Land-example.jpg

Composition

Land cubes.png

The lands are made up of cubes of ground and water placed randomly to form an image of 800x800 pixels. The cubes of ground and water are selected with random percentages to prevent players finding lands with the same ratio. It's currently possible to find land without water, but not land without ground. As for now there is only one aquatic resource, and the absence of land wold prevent construction of ground-based buildings.

Rarities

Each land contains up to 3 resources in random quantities. These will define the rarity level of the land. There are 5 levels of land rarity:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary

Generations

Each new generation will be randomly generated in terms of resources and composition. This process will define, from generation to generation, the rarity of the resources and their base value.

Infor-circle.png

This could affect the rarity of the previous generation's lands.

The amount of resources in each generation will be combinated to calculate the scarcity across all the generations. This will adjust rarities and values accordingly.

Examples

1st generation

x60 lands with wood
x40 lands with limonite
Limonite would be the rarest resource, with a 1.5x higher value than wood

2nd generation

x50 lands with wood
x50 lands with limonite
Limonite would still be the rarest, with a 1.2x higher value than wood

3rd generation

x30 lands with wood
x70 lands with limonite
Wood would become the rarest, with a 1.14x higher value than limonite

Notes

The lands and resources are created exclusively for Aphelium and are hand drawn by our graphic designer.