Land: Difference between revisions

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* Epic
* Epic
* Legendary
* Legendary
 
== Generations ==
Each new generation will be randomly generated in terms of resources and composition. This process will define, from generation to generation, the rarity of the resources and their base value.
{{AlertBox|type=info|content=This could affect the rarity of the previous generation's lands.}}
The amount of resources in each generation will be combinated to calculate the scarcity across all the generations. This will adjust rarities and values accordingly.
===Examples===
<div class="grid grid-col-3">
{| class="wikitable"
|+ 1st generation
|-
| x60 lands with wood
|-
| x40 lands with limonite
|}
{| class="wikitable"
|+ 2nd generation
|-
| x60 lands with wood
|-
| x40 lands with limonite
|}
{| class="wikitable"
|+ 3rd generation
|-
| x60 lands with wood
|-
| x40 lands with limonite
|}
</div>
== Notes ==
== Notes ==
The lands and [[resources]] are created exclusively for Aphelium and are hand drawn by our graphic designer.
The lands and [[resources]] are created exclusively for Aphelium and are hand drawn by our graphic designer.

Revision as of 17:22, 20 May 2023

The lands are NFTs on the WAX blockchain and can be purchased on AtomicHub or NeftyBlocks.

Land-example.jpg

Composition

Land cubes.png

The lands are made up of cubes of ground and water placed randomly to form an image of 800x800 pixels. The cubes of ground and water are selected with random percentages to prevent players finding lands with the same ratio. It's currently possible to find land without water, but not land without ground. As for now there is only one aquatic resource, and the absence of land wold prevent construction of ground-based buildings.

Rarities

Each land contains up to 3 resources in random quantities. These will define the rarity level of the land. There are 5 levels of land rarity:

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary

Generations

Each new generation will be randomly generated in terms of resources and composition. This process will define, from generation to generation, the rarity of the resources and their base value. Template:AlertBox The amount of resources in each generation will be combinated to calculate the scarcity across all the generations. This will adjust rarities and values accordingly.

Examples

1st generation
x60 lands with wood
x40 lands with limonite
2nd generation
x60 lands with wood
x40 lands with limonite
3rd generation
x60 lands with wood
x40 lands with limonite

Notes

The lands and resources are created exclusively for Aphelium and are hand drawn by our graphic designer.